The Op-Doc titled “Games You Can’t Win” by David
Osit and Malika Zouhali-Worrall is a multimodal opinion page, where the
authors gracefully utilice video and words to tell the story of three
different people who created video games to share what they have lived. A
transgender woman, a mental illness sufferer and the parents of a child
with cancer have chosen computarized games to translate their emotions.
From the three stories, the one that impacted me the most was about the
parents with the child who had cancer, when they say: “Life
pulls us away so quickly that the memory of the people we love fades.
This game is a reason for me to talk about Joel even after everyone
stopped asking about him” (min 2:54)
Unfortunately, they are right. Society
has reached the point where events from yesterday are already forgotten
and we, as human beings need to find a way to remember those events, not
because we are attached to it but because it is a reminder of how human
we are. Furthermore, this is what they do through video games,
utilizing their abilities to develop program as a way to transmit their
deepest emotions, darkest fears or desires.
Phycologists alwalys say realising or
taking out the emotions through conducting methods helps the brain and
the body to feel better. A normal person would do it with exercise,
playing an instrument or writing the emotions down in paper, however
this three people have selected an extraordinary and creative way to
show their feelings and the story behind them to the world.
So, I question myself to further things
beyond video games: why do we use social media to brag about the things
we have instead of using it to make an impact in society? how can we
learn to tell our story in a way it can change a person’s point of view?
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